Monday, August 25, 2014

Torani Kerem: Tyrian Adventures

Torani liked to think of herself as independent, fiery, passionate - a bonfire.  Which was apt, given her attunement with the elements that made up Tyria and favoring of two of them, air and fire, the complimentary elements.  Sometimes she also though of herself as the wind whipping through a chasm, great and powerful, wearing away rock and stone by her sheer presence.

Then, of course, she realized she was none of those things and had to come back from her fantastical daydreams.

Reality was harsh.

So was the ground she was currently camped on, given that she was two days out from normal civilization and she didn't want to pay the exorbitant fees for sleeping in the inn when there was a perfectly good field nearby.  And she had a rucksack with bedroll (like any good traveler!) and was prepared for her time under the stars.  No tent but she was used to that.  No rain, so she wasn't driven in to the inn anyways.

Saving coppers was key right now because she'd heard about a new staff-maker who made attuned staffs.  And although the name of them was something weird - she couldn't remember it but once she reached Divinity's Reach she'd track the artificer down, get the name and possibly the new staff.

Speaking of which - she reached out, picking up her current staff (a glorified tree branch with a crystal shoved into a nest of shorn-off roots) and shoving it into the ground.  One rain cape perched on it later and her makeshift tent was complete.  Given the field she wanted something to keep bugs out, right?

She wasn't close to the swamp at least.

It was (of course) the saving of coppers that was the reason she hadn't used one of the waypoints to get around.  Why waypoint when you could make the journey a bit longer on foot?  She sniffed the air.  There were many reasons to waypoint actually... most of them involving warm beds right now.

Maybe the coppers were worth it.

The light was just starting to fade and her fire looked inviting as Torani started to rummage.  Waypoints might cost you some coppers and silvers but it was better than wolves... and etin... and trolls and a thousand other critters - or centaurs!

What was silver compared to not hearing the challenging shout (and inane babble) of a centaur when you came right down to it?  It was peace of mind, that's what it was.  Peace of mind worth having.

The smell of burnt horse was not something she found appealing.

Not too long after making the impromptu decision to waypoint the elementalist was trudging to the nearest warm inn inside the walls of Divinity's Reach, slipping around the seedier peddlars of the city with nary a second glance.  She ignored the few commenters that were brave enough to question her right to wear sorcerer's garb (one required a bap with the spiked staff she carried but that was only one) and sauntered her way to the inn.

One warm bed secured, she was reflecting that really, the few silvers were worth it.

In a world like Tyria where travel was instantaneous as long as you paid upfront why spend a night out cold when you knew a better - and safer! - place to stay.    Tomorrow owuld bring a return to her travels, and adventures, seeking out a challenge and fight big enough to stretch her control of the elements. 

Perhaps she'd venture to the depths of the sea.  Or maybe the Straights of Devestation and the rumored Pact base there, to see what challenges they had.

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